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Originally Posted by KimOz
yeah sure Atom I respect ur point of view but, look u can smudge a little place to get ur liquid view which u want then u can use the eraser to remove blured edges (I mean u can then draw and edit ur drop by the eraser which is the jocker imo in PS). then with burn and dodge u can add some depth.
MEthod 2 for making splatzz and blood fx:
get any ink or any liquiid and drop it on a white paper...it will make drops shapes and stuff, now after it gone dry scan it , then in PS use it and adjust ur colors also u can define it as a brush
enjoy
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Yes ... I see what you mean and I've often used this method... but only to achieve a certain look... once you use smudge ... you can sharpen up the edges by cutting with the eraser but... the inner pixels remain blurred and the dodge, burn and sharpen tools can only bring it out to a point, and only in a particular way with a particular "look" that is inherent in those tools ...
..once smudge is used... the damage is done.... but often times this "damage" is what is desired by the artist, and is also what allows the tool to be a good blending tool ... the fact that it disturbs and blurs pixels in a certain way.
So it really does depend on the "look" sought by the artist..
.. The "master" in the 3d "effect" of the gold star in my avatar, was not smudge or dodge or burn or erase or any of those ... it was a combination of ... simple contrasting adjacent colors, layering, and lighting effects.
I started with a plain, flat, black and white line drawing of a custom shape, and transformed it into a colorful 3d image, by doing nothing but adding some black in selected areas of the shape, duplicating and transforming the 2d layer many times, and applying lighting effects.
As for the scanning method for "creating" realistic blood... that sounds like a good method... except where scanning is not possible for one reason or another.
Hey KimOz.... I've got a picture I want to show you of some lasagna ...