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  #41 (permalink)  
Old 11-23-2008, 08:45 PM
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everything looks great man mind if I ask what this is all for, or is it under wraps for now?

either way, get at me when you have a chance I need some flash animations done and I think you are the guy to do it
 
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  #42 (permalink)  
Old 11-24-2008, 07:23 AM
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Thanks Duval. It's a personal project. I won't be sharing the details until it's near release. Likely, about 4-6 months from now.

PM me with your flash project.
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  #43 (permalink)  
Old 11-30-2008, 06:14 AM
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UPDATE***

Some major changes. Mainly the resolution change. I was previously working at 1000x450 which is my defacto widescreen resolution. It doesn't follow ye'ol standard but it was widescreen and I like that format. However I was concerned about displaying it on large screens like LCD flat panels as well as in HD. The res was pretty small and lots of details got lost so I made ths shift to 720HD. Going to 1080 just wasn't going to work, waaay to big. At 720 the res is now 1280X720 so that's huge and the detail is a lot less crunched together.

Here is the latest render.

Personal Project ~WIP~-hd003.jpg

Updated the sky and integrated the distant buildings a little more. Tweaked some textures and finished up the Bar at the end of the street. You'll notice some perspective issues, mainly the bottom right corner: missing sidewalk - cracked texture ends aburptly. In the old res, those were hidden but now they are exposed so I'll have to fix them up. BTW the block on the bottom left is just a placeholder for a balcony.
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Last edited by Kream; 12-03-2008 at 09:26 AM.
 
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  #44 (permalink)  
Old 11-30-2008, 03:55 PM
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Coming along quite nicely. Just a minor observation, the traffic lights look out of place unhooded.
 
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  #45 (permalink)  
Old 11-30-2008, 05:52 PM
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They have hoods...
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  #46 (permalink)  
Old 11-30-2008, 06:04 PM
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If the large front facing one had hoods, would the circles of color still be round considering the angle?
I thought not but I could be wrong.
 
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  #47 (permalink)  
Old 11-30-2008, 06:15 PM
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I know that the colored circles are not perfectly round, but they appear to be too close to it,
and I just turned up my monitor brightness and I don't see any hoods.
Are you sure they have hoods?
 
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  #48 (permalink)  
Old 11-30-2008, 06:44 PM
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If the hoods are not installed, then the project must be stopped.
Now that's final.
I want to see shiny hoods.

Ok I better just let you go, lol.
 
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  #49 (permalink)  
Old 11-30-2008, 06:44 PM
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yep.

I didn't model these. They were freebees off TurboSquid along with the lamp posts.
Attached Thumbnails
Personal Project ~WIP~-hood.jpg  
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  #50 (permalink)  
Old 11-30-2008, 06:45 PM
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lol. Maybe I should model my own traffic lights then. Though I'm not sure they would be any different.
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  #51 (permalink)  
Old 11-30-2008, 06:48 PM
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Holy land-o-lakes where am I?

Ok sorry to disturb you, please continue.

 
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  #52 (permalink)  
Old 11-30-2008, 06:48 PM
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I might actually end up ditching that intersection traffic light as it is only a one way street so a stop sign will be better I think.
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  #53 (permalink)  
Old 11-30-2008, 06:54 PM
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Quote:
Originally Posted by 3ncryptabl3_lick View Post
lol. Maybe I should model my own traffic lights then. Though I'm not sure they would be any different.
You could just make some up with the pen tool and add some shine, or maybe modeling is easier, I don't know.
 
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  #54 (permalink)  
Old 11-30-2008, 06:57 PM
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Originally Posted by 3ncryptabl3_lick View Post
I might actually end up ditching that intersection traffic light as it is only a one way street so a stop sign will be better I think.
Yeah, good point, didn't consider that.
 
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  #55 (permalink)  
Old 12-01-2008, 01:05 AM
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Nice stuff, reminds me a little of Halflife
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  #56 (permalink)  
Old 12-01-2008, 11:10 AM
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Lots of poeple compare that shot to GTA. I find it pretty funny when people compare a ubiquitous picture of a street done in 3d, to a video game. As if real life was something nobody else could conceptualize.

Yup there's buildings... Yup, there's a street... It totally reminds me of <insert video game here> !!1
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  #57 (permalink)  
Old 12-02-2008, 12:44 AM
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It's more because of the giant 'futuristic like' building in the background, the guns, sex and booze store probably creates the GTA resemblance.
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  #58 (permalink)  
Old 12-02-2008, 09:44 AM
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I've never played GTA. Actually that reference came up more in the earlier version, not so much the latest one. HalfLife, I can see now. But not GTA.

I'm working more with a Syd Mead feel either way.
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  #59 (permalink)  
Old 12-02-2008, 11:37 PM
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wow very nice, i used to mess around with 3dmax back in the day, but i haven't in many years, i don't have the updated program


i do have all of Adobe Creative Suite CS3 which has a 3d program I think....Is 3dmax still considered the best along with Brice for 3d rendering or is Adobes' program good?



*edit* i just saw the 3d rendering on this page and it is very very good, nice work. *edit*

Last edited by Calisonder; 12-02-2008 at 11:40 PM. Reason: add a complement
 
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  #60 (permalink)  
Old 12-03-2008, 09:30 AM
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Well I don't know about 'considered the best' as there are others like Maya and lightwave. Though Maya is owned by Discrete along with Max. Lightwave, well, I haven't heard a lot about that in recent years. People seem to be switching to either Maya or Max.

As for Bryce, well. I stopped using it a few years ago. I got the latest version from DAZ but I've outgrown it. I'm all max now.

I've no idea about Adobe and 3d. I know cs3 extended had a nice 3d pipeline for importing and texturing, but that's it. I played with the demo and that was it. No idea about cs4.
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