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01-18-2004, 08:21 AM
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#1 (permalink)
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Inactive
Join Date: 10-13-03
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View across the ocean
Made this water from scratch
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01-18-2004, 08:50 AM
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#2 (permalink)
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Inactive
Join Date: 10-13-03
Location: NL
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Nice. The far water is a tad more realistic than the close water though.
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01-18-2004, 08:55 AM
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#3 (permalink)
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Inactive
Join Date: 10-13-03
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Yeah, its a low res picture for image size, close water gets a bit chunky
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01-18-2004, 06:30 PM
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#4 (permalink)
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v7n Mentor
Join Date: 10-12-03
Location: Tennessee, USA
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Quote:
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Originally Posted by Rob
Nice. The far water is a tad more realistic than the close water though.
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I was going to say the exact opposite.... lol ...
not sure how you could avoid it though, either way....
I've yet to render a scene with water ... this looks pretty good though..
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01-18-2004, 06:31 PM
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#5 (permalink)
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Awesome!!
I love it!
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01-18-2004, 06:54 PM
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#6 (permalink)
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Join Date: 12-27-03
Location: Virginia, USA
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thats really coool looking
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01-19-2004, 10:29 PM
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#7 (permalink)
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Join Date: 10-14-03
Location: Dallas, TX
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by from scratch do you mean with a program that automatically creates patterns of what with the click of a button? I've never created water other than with a program that automatically does it for you, so i was just wondering how you do it from scratch.
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01-20-2004, 02:47 AM
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#8 (permalink)
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From scratch I mean creating my own bump mapped texture, without using any automatic generation programs, made my own reflection map and my own textures.
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01-20-2004, 03:18 AM
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#9 (permalink)
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v7n Mentor
Join Date: 10-12-03
Location: Tennessee, USA
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Nice!  ... The texture of that chunk of water to the left and back looks a little too fine and a bit too solid looking to me... maybe play with spacing and size some more ... the water in the foreground and to the right in the background looks very good ... nice work... 
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01-20-2004, 03:21 AM
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#10 (permalink)
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Yeah Im going to work on it. I dont blame you on thinking it is solid looking, after all, it is just a bump mapped reflective plain in 3D Studio max, it IS solid :-D
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01-20-2004, 03:33 AM
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#11 (permalink)
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v7n Mentor
Join Date: 10-12-03
Location: Tennessee, USA
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yeah.... I know what you mean.... I work for hours on end trying to make stuff look right.... sometimes I can and sometimes I can't ... lol ... I love the challenge though ... and it's a lot of fun when I actually succeed ... but even if I don't... I still learn stuff... I've got 3d studio max but haven't even opened it up yet... I'm gonna have to check that out, I hear it's one of the better ones for rendering.. I'm not even sure what "rendering" specifically is but, I suppose I'll find out when I try some 3d stuff...
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01-20-2004, 03:49 AM
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#12 (permalink)
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Rendering. When you make a model in 3D Studio Max or any 3D software, you make it with no textures in a kind of wire frame view. endering is actually making it into the image and seeing the result, which you dont see while making it. Rendering adds the lighting, all the effects etc. Sometimes very large scenes can take hours to render, but the likes of that water I made, it took about 30secs to render.
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