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Old 04-09-2004, 06:10 AM   #1 (permalink)
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Realistic blood drops

Hey guys I'm trying to find good ways to make realistic blood drops ans trails to I can make bloody tears. I can't find good tuts anywhere does anyone have a nice suggestion?
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Old 04-09-2004, 06:43 AM   #2 (permalink)
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samer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nice
http://www.good-tutorials.com/
there are lots of blood tuts ...
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Old 04-09-2004, 06:46 AM   #3 (permalink)
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yeah I've tried the good-tutorial ones but they dont really give me the result I'm looking for
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Old 04-09-2004, 08:15 AM   #4 (permalink)
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samer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nicesamer is just really nice
oh ok...don't know any other tuto site, but you can search: www.googled.com
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Old 04-09-2004, 09:11 AM   #5 (permalink)
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edbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really niceedbarton is just really nice
This one looks fairly good

http://www.bluesfear.com/tutorials/Blood.htm
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Old 04-09-2004, 01:01 PM   #6 (permalink)
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Re: Realistic blood drops

Quote:
Originally Posted by Unforgiven
Hey guys I'm trying to find good ways to make realistic blood drops ans trails to I can make bloody tears. I can't find good tuts anywhere does anyone have a nice suggestion?
Yes... persistence at experimenting with the PS tools... relentless persistence.. honestly... you will figure it out if you are willing to do this... and you'll probably figure out how to do it better than any tutorial you might find, that attempts to tell you how. ..

There are many subsets/dirrerent combinations, to a simple given number..

..the number 10, for example ... if you have 10 different tools to work with ... the possibilities are often complex... but you must be willing to explore those possibilities..

.. it can be grueling and time consuming, but very satisfying in the end, and you will ultimately develop your own truly unique style.
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Old 04-10-2004, 09:16 AM   #7 (permalink)
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*bows to you *
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Old 04-11-2004, 04:34 PM   #8 (permalink)
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as_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the rough


I recently made this. I think it came out pretty well. I grabbed a picture of blood off of istockphoto.com. I then applied it onto the logo, erased parts of it and did some shading.

To make the drips I used the liquify filter.

-as
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Old 04-11-2004, 05:44 PM   #9 (permalink)
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Im feeling that. Hey your an as scripter; how do I make a panel open and close on mouse out? i.e. Ive got a MC with two fully animated buttons, the panel is just a tween in the mc, it open to reveal the buttons, but I'd like it to close on mouse out, would it be three buttons in one mc or what. Whats the best way to make it close to hide the buttons on mouse out, also I dont want the mouse pointer to work on the panel only the buttons.

And breathe out lol
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Old 04-11-2004, 05:46 PM   #10 (permalink)
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You can make blood by using the polygon lasso tool filling it red and applying wind after some rotating. Looks good on walls etc.
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Old 04-11-2004, 05:59 PM   #11 (permalink)
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as_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the roughas_scripter is a jewel in the rough
You have a panel that opens and when the user pulls their mouse away it closes?

I assume you know how to get it to open so this is how I would get it to close.

I would have a small script that detects when the mouse is out of the area of the panel.

[code:1:16b1835372]onClipEvent (enterFrame) {
if (_xmouse>400 & _xmouse<600) {
if (_ymouse>0 & _ymouse<200) {
//Keep it open, the mouse is in the area
}
}else{
//Close that panel!
}
[/code:1:16b1835372]

If you have further questions please contact me via PM. Don't want to mess up this guys thread.
-as
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Old 04-12-2004, 08:39 AM   #12 (permalink)
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those drips look good!
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Old 04-14-2004, 02:22 PM   #13 (permalink)
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Quote:
Originally Posted by as_scripter


I recently made this. I think it came out pretty well. I grabbed a picture of blood off of istockphoto.com. I then applied it onto the logo, erased parts of it and did some shading.

To make the drips I used the liquify filter.

-as

looks really good but a little like rust...lol



ive seen a few blood tut's on the net, but i would definately search google.
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Old 04-14-2004, 06:04 PM   #14 (permalink)
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[Tip]
Smudge too is the MASTER in effects
[/Tip]
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Old 04-14-2004, 06:35 PM   #15 (permalink)
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Quote:
Originally Posted by KimOz
[Tip]
Smudge too is the MASTER in effects
[/Tip]
It depends on the effects ...

Smudge is handy for certain things but... the problem w/smudge is... is blurs pixels significantly ... too much for many tasks ... so it really depends on the effect you are trying to produce ...

some pieces can be compromised rather significantly, if the smudge tool is chosen over some others ... whereas some effects are accomplished best w/the smudge tool.... I've found..

It just depends on the look and/or particular goal the artist is trying to achieve. Don't you think, KimOz?
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Old 04-14-2004, 07:05 PM   #16 (permalink)
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yeah sure Atom I respect ur point of view but, look u can smudge a little place to get ur liquid view which u want then u can use the eraser to remove blured edges (I mean u can then draw and edit ur drop by the eraser which is the jocker imo in PS). then with burn and dodge u can add some depth.

MEthod 2 for making splatzz and blood fx:
get any ink or any liquiid and drop it on a white paper...it will make drops shapes and stuff, now after it gone dry scan it , then in PS use it and adjust ur colors also u can define it as a brush

enjoy
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Old 04-14-2004, 08:04 PM   #17 (permalink)
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Quote:
Originally Posted by KimOz
yeah sure Atom I respect ur point of view but, look u can smudge a little place to get ur liquid view which u want then u can use the eraser to remove blured edges (I mean u can then draw and edit ur drop by the eraser which is the jocker imo in PS). then with burn and dodge u can add some depth.

MEthod 2 for making splatzz and blood fx:
get any ink or any liquiid and drop it on a white paper...it will make drops shapes and stuff, now after it gone dry scan it , then in PS use it and adjust ur colors also u can define it as a brush

enjoy
Yes ... I see what you mean and I've often used this method... but only to achieve a certain look... once you use smudge ... you can sharpen up the edges by cutting with the eraser but... the inner pixels remain blurred and the dodge, burn and sharpen tools can only bring it out to a point, and only in a particular way with a particular "look" that is inherent in those tools ...

..once smudge is used... the damage is done.... but often times this "damage" is what is desired by the artist, and is also what allows the tool to be a good blending tool ... the fact that it disturbs and blurs pixels in a certain way.

So it really does depend on the "look" sought by the artist..

.. The "master" in the 3d "effect" of the gold star in my avatar, was not smudge or dodge or burn or erase or any of those ... it was a combination of ... simple contrasting adjacent colors, layering, and lighting effects.

I started with a plain, flat, black and white line drawing of a custom shape, and transformed it into a colorful 3d image, by doing nothing but adding some black in selected areas of the shape, duplicating and transforming the 2d layer many times, and applying lighting effects.

As for the scanning method for "creating" realistic blood... that sounds like a good method... except where scanning is not possible for one reason or another.

Hey KimOz.... I've got a picture I want to show you of some lasagna ...
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Old 04-14-2004, 08:23 PM   #18 (permalink)
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yup Atom, but...uhhhm anyway I will try to make another tut of my point of view about smudge tool, and about "Lasagna" its very useful pic for manips. but between me and u...."looking right and left to check if anyone watches".....uhmm what does Lasgana means
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Old 04-14-2004, 08:48 PM   #19 (permalink)
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It's an Italian meal made with layers of pasta, marinara sauce, meat and cheese.. lol

No need to explain to me about the smudge tool, KimOz... I understand and agree with everything you've said about it ... except it being the master ... it may be "your" master, or possibly the master for many... but not "the" master ... : )

Personally, if I was going to pick one tool to be a master of effects... it definitely wouldn't be that one... though it is a very important and often used tool for many, I'm sure...

.. but who knows... maybe it will become my favorite someday...

I would prefer to not give the honor of "master" to any one tool ... I would and do however, have a "favorite", and my favorite actually changes, as I go through different stages and learn different things... :wink:
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Old 06-17-2004, 09:36 AM   #20 (permalink)
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can you explain how you made that effect. That is really really cool... and I am really interested to know....
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