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Old 05-13-2006, 06:11 PM   #1 (permalink)
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Question Gaming sites - any profit?

Hello.

Can I make money by running a game/arcade portal? Anyone here does it?

I'm going to buy a GameSiteScript (from gamesitescript.com) and a Flash Game Database (from flashgamedatabase.com) because it's realy cheaper than that one from GameSiteScript. What do you think about this?

Thank you!
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Old 05-13-2006, 07:43 PM   #2 (permalink)
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If you have a way to get visitors of course you can make money
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Old 05-13-2006, 08:16 PM   #3 (permalink)
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Gaming sites tend to be on the less-than-profitable end of things. But yeah, if you get enough traffic you can monetize it somehow, even if that is pop-unders.
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Old 05-13-2006, 09:14 PM   #4 (permalink)
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in any business , doesnt matter if it's the worst industry - you can always make money with some work and traffic.
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Old 05-29-2006, 08:59 AM   #5 (permalink)
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Sorry for "hijacking" this discussion, but I need to make aware to you the following:

flashgamedatabase(dot)com & flashgamesdb(dot)com are both selling pirated database from http://www.getgameonline.com/flash-game-database/

Not to accuse "visua", but I also saw another post by another "visua" at:
http://www.webmaster-talk.com/ads-of...-for-sell.html
("visua" posted 2 thread in this forum, and the other thread was removed after my complaints)
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Old 05-30-2006, 06:25 PM   #6 (permalink)
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Well visua, with a legitimate game site, and a reasonable amount of repeat traffic, it could definitely be profitable. Also, depending on which revenue methods you will be enlisting to generate some money from your site. (Adsense, CPA offers, etc..) I am aware of some site owners who run game/arcade sites that are able to recruit a lot of traffic through myspace and such social networks, where the demographics there are ideal for such a site.

Best of luck!
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Old 06-10-2006, 08:24 PM   #7 (permalink)
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If you mean a website filled with flash games, they can pay big. The only problem is getting the cash. I have my own gaming website, and I have made no money since 2004 (I really started to try at the end of 2005). It is hard to find people to advertise for you, so you need to go out and find others. Believe me, they won't ask you if they can advertise, you gotta ask them for these websites Unless I am a special case >> My website is kind of basic though. I have heard that gaming websites don't make a ton of cash overall though.

There is an easy way to earn cash off of these though, but it isn't the best way. Get CPM ads on your site, and join an autosurf, but make sure they allow it, or you can get in trouble. Only do this if you are too lazy to earn cash the real way, unlike me Ok, I will stop talking now, I need to learn to start saying less...
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Old 06-11-2006, 08:21 AM   #8 (permalink)
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You can monitetize games sites well if you have the traffic coming in.
Banner adds , Sponsored Game's Adsense/YPN clicks A great way to help your gamesite grow is to have a proxy site that runs along side it.
Lots of people that play games site use proxy sites also.
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Old 06-11-2006, 02:19 PM   #9 (permalink)
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Why use proxy? It is just a cheat. If you want extra traffic, use traffic exchange, it is like real and fake traffic combined. If you make a gaming website though, find the free games from other sites, and use those. I have found well over 500 games from other sites Just need to add them. I am what you call lazy

EDIT:
I checked out that arcade script site, and realized what you are doing. That could get you income, but you should also include some of your own games from other sites, so you can attract more members, because who wants to just play arcade games?

To tell you the truth, all my friends prefer normal gaming sites. Most have an Arcade section. Anyway, good luck!

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Old 06-30-2006, 02:11 AM   #10 (permalink)
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visitors aren't everything!!

My website has a readership of just over 10 million but most of these people are kids who are die hard fans of the games my website covers and are either there to talk about the games or find out information/look at a walkthrough/cheats etc

Advertising deals is the best I can get from my site....

Barely enough to cover the huge cost to support the bandwidth of such high web traffic
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Old 01-26-2007, 05:50 AM   #11 (permalink)
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I am aware of some site owners who run game/arcade sites that are able to recruit a lot of traffic through myspace and such social networks. in any business , doesnt matter if it's the worst industry - you can always make money with some work and traffic.
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Old 01-31-2007, 01:29 PM   #12 (permalink)
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Hey, if you are still intersted in adding games to your website or setting up a new gaming portal, I may be of some assistance. I run pepsnap.com and we can white label the whole system for you, and help you sell the traffic.

Check out my site www.pepsnap.com. PM if you are interested.

Cheers,

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Old 02-01-2007, 12:17 AM   #13 (permalink)
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I just bought GameSiteScript with over 1700 games with it, I doubt it can make much money, as you need a lot of visitors.
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Old 02-03-2007, 01:37 PM   #14 (permalink)
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Originally Posted by shahab6 View Post
I just bought GameSiteScript with over 1700 games with it, I doubt it can make much money, as you need a lot of visitors.
You are pretty much right. It will take a large amount of traffic, but it can be done. I ran several arcades in the past couple years and they made good money. The trick is making sure you keep the name out there, content fresh and talk to people in forums and other places that have similar interests. Also make sure your site is simply not the cookie cutter design that many of them are when you buy a script. While these scripts are great and many of them offer nice templates many people will simply avoid a site if they believe that it the same old site they have just visited. Also if you have a Yahoo account they tend to work better for making money on Arcades then Google does. Google tends to pay much, much less per click then the comparative Yahoo ad, but they tend to be more relevant.
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Old 02-03-2007, 09:30 PM   #15 (permalink)
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Hey,

I think its the way you really look at it. If you have the attitude that its hard and won't work, then it will never work. If you have the attitude that it will work and you will make money from it cause you believe in the idea, then it will work, and you will make a lot of money. If you believe it will work, the opportunity to make your site popular is imminent.

Any website on the internet either takes time or money or the combination of them both. But what I find is most important to succeed is thinking outside the box. The power of the internet is to use it as just that a "network" .

To have a successful games site, it needs to maintain an important quality of the internet, and that is being fresh and updated. People notice more than you think when they encounter a stale website. I think that people think they can stick up a cookie cutter template with 1700 games, some probably very good, the vast majority are probably not very good and make money by doing a few link exchanges and SEO their pages. It may build up slowly over time, but if that's your only strategy, you will need to be the cream of the crop on SEO and have a lot of time too.

The gaming sector is only getting bigger, online games are in big demand. I was forwarded this article not too long ago, and I hope its not against policy to just post it here, so here it is.

I'm really looking to make contact with anyone who can help me sell my gaming platform or who wants one themselves. What's cool about our product is we can brand companies marketing message or logo directly into the games themselves, which adds more options to the advertiser and more moeny for the operators.

January 24, 2007

THE NEW YORK TIMES

More Marketers Are Grabbing the Attention of Players During Online Games

By LOUISE STORY

CASUAL game sites have learned how to play the ad game.

The sites - which offer puzzle and strategy games - once focused on selling
the actual games after the dot-com bust drove many advertisers away. But
these days, they are becoming popular marketing spots as they begin to
accept more branded messages.



Last year, advertisers spent about $150 million buying space on casual game
sites or in the games themselves, up from $74 million in 2002, according to
DFC Intelligence, a game industry research firm in San Diego.



This is all possible, of course, because advertisers are increasingly
interested in reaching the diverse group of Web users who like to solve
puzzles, play word games and decipher mind benders online.



In December, about 65.9 million people played online games, which include
puzzle games and action video games. That was up 13 percent from December
2005, when 58.4 million clicked online for a quick round, according to
comScore Networks, an Internet research firm. While traditional action games
still draw more men than women, casual games are more popular with women and
offer the kind of friendly online experience that ad executives say
companies want to be associated with.



Big Fish Games, a casual game site known for its game Mystery Case Files,
for example, says about 75 percent of its visitors each month are women.
And, according to
<http://www.nytimes.com/mem/MWredirec...arketwatch.com
/custom/nyt-com/html-companyprofile.asp&symb=FORR> Forrester Research, about
51 percent of people over age 30 play online games.



"The gamer is actually a much more of a mainstream consumer than you may
think," said Shar VanBoskirk, a senior analyst with Forrester Research.
"Consumers are really filtering out advertiser messages, and games are one
way that they're actually still engaged."



PopCap Games, a company known for the Bejeweled puzzle game, is testing ads
in the premiere versions of its games. Like many online games, PopCap's are
available in two versions - a free basic version and a fancier version for a
fee, which it calls premiere. Traditionally, Web surfers tried the fancy
version free for an hour before deciding whether to buy it.



Now, under a test PopCap is running with its game Zuma, consumers can
download the fancy version and play it without ever paying - if they are
willing to see ads.



AOL Games, a unit of
<http://www.nytimes.com/mem/MWredirec...arketwatch.com
/custom/nyt-com/html-companyprofile.asp&symb=TWX> Time Warner, is testing
ads in the one-hour trial version of its deluxe games, said Ralph Rivera,
vice president and general manager of AOL Games. About 95 percent of people
who try games do not end up paying for the deluxe version, he said, and AOL
would like to reach those users in some way.



"Within AOL, games is only second to e-mail and I.M. as far as time spent
per user, so you're talking about a very highly engaged audience," Mr.
Rivera said. "Any time you have a highly engaged audience, you have
advertisers who are looking to get in front of that audience."

Big Fish Games charges for downloads of games and also carries about 200
free puzzle and strategy games online, with ads. Starting last month,
visitors who clicked on their first free online game of the day got a
Sponsor Select pop-up screen giving them a choice of ads for that game.

About 25 percent of the people who play games on Big Fish have chosen to
pick their advertisers, according to AWS Convergence Technologies, the
company that operates Sponsor Select.



Yesterday, for example, visitors could select either Better Homes and
Gardens, Orchard Bank
<http://www.nytimes.com/mem/MWredirec...arketwatch.com
/custom/nyt-com/html-companyprofile.asp&symb=MA> MasterCard or Windows Live
Search to be the sole advertiser in the first game they played. The rest of
the games they played showed them a variety of ads.

"You're going to get ads no matter what," said Paul Thelen, chief executive
of Big Fish Games. "The advantage of Sponsor Select is it's more likely to
be relevant to you."



Big Fish started offering free games online a year and a half ago. Four
years ago, after the dot-com bust, it was not possible to make much money
from ad-supported games, Mr. Thelen said. Now that is changing. While Big
Fish still makes most of its money from user-paid downloads, its
fastest-growing revenue area is its advertising.





Jason Tarter
www.pepsnap.com
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Old 02-04-2007, 12:55 PM   #16 (permalink)
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Old 02-09-2007, 06:48 PM   #17 (permalink)
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For the benfit of anyone who came in late, the plot so far is:

Everyone agrees that you can make any website profitable provided that you have enough visitors... everyone, that is, besides Wozza, who says that he has more visitors than he can poke a stick at, but needs a source of income. In short, it is business as usual.

Once again, the age-old rule of business can be dragged out and brushed off: to create a profitable business, all you need is three things: something to sell (that people want and can afford); some buyers; and the skill, determination and personality to go and get both of them.

The last of these three is in many ways the most important. I have spent a lifetime studying the performance of businesses, and in the end, everything comes down to the person running them. Some people have what it takes to find good products and profitable buyers; some don't. It has really not all that much to do with the actual industry.

Oh, and by the way, good business people are, for the most part, made, not born. It takes time and practice to learn the art of business, and that means: start somewhere, give it a go, and prepare to take some bumps along the way! With any luck, you won't lose your shirt too many times.
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Old 02-12-2007, 11:42 PM   #18 (permalink)
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why not make money if Google adsense is allowed on sites with flash games for example.
these day i will start one site with flash games and will try.
any suggestion are welcome :-)
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Old 03-15-2008, 03:32 AM   #19 (permalink)
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Everyone i don't know if you saw my other thread. But say your making $1 a day with your arcade site, you can make a lot more money.

PM me about my new affiliate free product program, it is "free computer game downloads", so it converts really well.

Also people have gone from making $1 adsense to a lot more with this.

Using adsense for a while on my gaming site, i know your wasting your time. It is smart priced extensively.
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